The Game Research Lab is a research laboratory focused on human-computer interaction, robotics, computer graphics, and health systems. Students and faculty associated with the Game Research Lab design and investigate novel interaction and rendering techniques, with a particular focus on virtual, mixed, and augmented reality. We focus on applications that can provide equitable access to virtual reality technologies, improve quality of life through the development of accessible technologies, and provide novel and entertaining ways of learning. For more details, please see a list of our research projects. Our students also create video games during the course of their studies which use advanced hardware and software techniques, such as procedural content generation, spatial input, VR and AR headsets, mobile VR, Leap Motion, Motion Capture Suits, and Brain Computer Interfaces. These games are available for download for free under Games.

The Game Research Lab is hosted in the School of Computing and Design at California State University, Monterey Bay (CSUMB).

NEWS AND EVENTS

November 8th-10th, 2017: Phuc Pham’s paper on animation synthesis and a poster for a collaborative serious VR game were presented at VRST in Gothenburg, Sweden.

October 16th-17th, 2017: Students John Sullivan and Phuc Pham’s respective papers were presented at SUI in Brighton, UK.

August 11th, 2017: Summer research projects presented at CSUMB’s UROC Summer Research Symposium.

June 12th-16th, 2017: Game Research Lab students connected with local students to design and build their own games at the “2017 Game Jam”.

December 28th, 2016: Students’ games published at gameresearchlab.itch.io get thousands of views and hundreds of downloads within a week of publication.

December 21st, 2016: Mathew Tomberlin is going to present a poster paper on VR navigation at IEEE VR 2017 in Los Angeles.

December 19th, 2016: Dr. Krzysztof Pietroszek announces the IEEE VR 2017 workshop entitled “EquiVAR: Equitable Access to Interaction with Mobile-based Virtual and Augmented Reality Systems”.

December 12th, 2016: Kevin Brock, Anthony Jones, and Quinn Daugherty complete “The Third Law”, the first VR First Lab game project written in CRYENGINE.

November 2nd, 2016:  Brandon Woodard presents a poster paper on smartwatch interaction with a virtual reality Minecraft game at the ACM 22nd Symposium on Virtual Reality Software and Technology in Munich, Germany.

October 17th, 2016: John Sullivan, a sophomore CS student, presents a poster paper and a demo on smartwatch interaction in mobile virtual reality at the ACM Symposium on User Interface and Software Technology, 2016 in Tokyo.

September 2nd, 2016: An article on the Game Research Lab and VR First Lab appears on the news page of calstate.edu, entitled “Beyond Gaming: Taking Augmented Reality to the Next Level“.

August 21st, 2016: The VR First Lab, a UROC and Crytek-sponsored virtual reality computer lab opens at CSUMB.

August 12th, 2016:
Nine Game Research Lab students present posters at the UROC Symposium 2016 at CSUMB.

June 9th, 2016: Matthew Johnson, Joshua Shallow and Brian Zimmerman present a poster paper at AVI 2016 in Bari, Italy

May 7th, 2016: Brandon Woodard’s team wins Startup Student Challenge with the startup project Tinker.

February 20th, 2016: An article on the Game Research Lab and VR First appears in OtterRealm, entitled “Stepping Out of Reality“.

January 29-31st: Dr. Pietroszek mentors startup projects during the Techstars Startup Weekend.

December 4th, 2015: Dr. Eckhardt runs a workshop on assembling a game workstation at the Game Research Lab in BIT 234.

November 22nd, 2015: Two Game Research Lab projects win the CSUMB Hackathon! The Smartphone Game Controller Android app receives 1st prize and the Brainwave Music Player receives 3rd prize. Here is the story and news coverage.

November 13th, 2015: Dr. Christian Eckhardt runs a workshop on the usage of the MakerBot 2.0 3D printer at the Game Research Lab in BIT 234.

November 10th, 2015: Dr. Krzysztof Pietroszek presents a paper about 3D interaction at the User Interfaces and Software Technology Symposium. The proceedings can be downloaded here.